Graphics Programs Reference
In-Depth Information
We have enough to create our surface now. Let's go ahead and
apply the Surface modifier to see where we stand.
Figure 15-6: The Surface modifier applied
It's looking pretty good! This is a perfect starting point for our
basic hull. Remember that we are using the splines to create a
basic shape, not to create the boat from start to finish.
Since we are happy with this shape, we are ready to
collapse it to polygons.
Note:
The number of surface steps determines how many
polygons you will have when you collapse it. I don't
recommend having any steps when you collapse your
surface, so set Steps to 0. You can always TurboSmooth
the shape if you want to add more polygons.
Set Steps to 0 and collapse your new surface.
With our final polygon layout completed and collapsed, the
next step is to mirror the hull. Make sure when you mirror it
you have selected Copy, not Instance. Check and see if you're
happy with the result.
 
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