Graphics Programs Reference
In-Depth Information
Figure 15-1: The side profile of the boat
Note:
When you make your initial shape, make something very
basic. Don't go too wild with the number of vertices you
are using to make up the shape!
Next, we grab the area that would be the top edge of the boat
and pull it outward a little.
Figure 15-2: Pulling the top edge
outward (Perspective view)
Figure 15-3: The
Front view
Note:
You can adjust the smoothness of your splines by
adjusting the spline interpolation in the Interpolation
rollout of your Line modifier. I kept mine at 6.0. You
should also know that a higher interpolation may result in
a higher polygon count.
 
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