Graphics Programs Reference
In-Depth Information
Applying a Surface to the Spline Cage
Now that our spline is finished and is a single object, we want
to apply a Surface modifier to our cage. Select Surface in the
Modify panel. Immediately after you do that, your cage should
have a surface applied to it. If it does not, then that means you
simply need to check the Flip Normals check box in the Sur-
face modifier's Parameters rollout. Max doesn't really know if
you want the surface to point up or down, so it may choose
wrong. If it does, just check the box and you're good to go.
Figure 14-7:
The cage now
has a surface.
At the bottom of the Parameters rollout, you'll notice the
Patch Topology area. The Steps setting will dictate how
smooth or detailed you want your surface. Let's just make it
5.0 for right now; that's pretty smooth.
We have successfully created a surface with a spline cage!
 
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