Graphics Programs Reference
In-Depth Information
The Eye
Now that everything is set up, we can get started modeling!
I like to use the strip modeling method for characters' faces.
Just “trace” over my final render and you can follow the pro-
cess that I used to create her.
Please note that I am going to show you only the major
steps. I'll leave it up to you to use what we have learned so far
to read between the lines. (I do have a full-time job and a wife
who likes to see me from time to time, or so I like to tell
myself.)
Let's start off by creating the eye and the area around it.
First create the bottom lid. Just follow the contour of her bot-
tom eyelid down to the very beginning of her cheekbone.
Remember to also make tweaks in the Side view to round out
the eyelid and keep it from being flat!
Figure 13-3: The bottom eyelid
Note:
You need to give the corners of the eyes a full edge, not
just a single vertex. If you give the eyes a single vertex,
we'll end up with a very pinchy corner that looks
unnatural. This is a common first-timer's mistake.
 
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