Graphics Programs Reference
In-Depth Information
Select the horizontal edges of the leg armor and split them.
Figure 12-30:
The edges to
split
Now that the edges are split, we have the three plates of
armor that we need to add shape to. Here I've added some
bevels and loops to control the smoothing.
Figure 12-31:
Left, the sub-d
leg armor;
right, the armor
with Shell and
TurboSmooth
Let's jump back up to the shoulders. I wasn't quite happy with
the way they looked. I like the sharpness in the leg armor, so
let's add some of that to the shoulders now.
First of all, I took the top plate and pulled the point way
up, and then pulled the horizontal point outward. Then I added
two edge loops down the middle of the shoulder armor to
sharpen up the point.
 
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