Graphics Programs Reference
In-Depth Information
Create Panel
The command panel to the right of the viewports is where all
of your creation will start off. From here you can create any of
the primitives and other types of objects Max 2008 comes
with.
Let's start off with the Create panel. As mentioned in
Chapter 1, the Create panel is where you can create geometry,
shapes, lights, cameras, helpers, space warps, and systems.
Let's take a look at the standard primitives and how you will
go about creating them in your 3D space.
Figure 2-7: The
Create panel
We'll start off by creating a sphere. Within the Create panel,
make sure that the Geometry icon (sphere) is selected. Notice
that the Geometry section of the Create panel contains sev-
eral button options, including Box, Sphere, Cone, etc.
3ds Max works differently than other 3D packages in that
you select what you want to create and then create it using a
series of clicks on the screen. This is quite nice because you
get to create the object where you want at the size you want
right off the bat. 3ds Max lets you create primitives on the fly
right where you want it. With that in mind, let's create a
sphere now.
Select Sphere in the Object Type rollout, and take note of
the Name and Color section near the bottom of the Create
panel. You can name your object here and also change its