Graphics Programs Reference
In-Depth Information
The last tool I want to show you is the Zoom Extents tool.
Figure 2-6: The
Zoom Extents tool
“Zoom extents” is just a fancy way of saying that you want to
bring the selected object or scene back into view and center
the viewport on that object. Sometimes you realize you have
moved, panned, and rotated all over the place and your view is
all turned around. Or maybe you simply want to select an
object and then have Max zoom in on it for you. Just use Zoom
Extents to perform that function. No object needs to be
selected for this to work (which is good since we have not yet
created anything). If you click and hold the button, you can see
a white box version of Zoom Extents. This is just a selected
object version of the same functionality. If you select an object
and then click this button, it will zoom to the selected object
instead of the whole scene.
Tip: Undo and redo viewport change
If you move or rotate your viewport in such a way that you
just can't seem to find your way back, 3ds Max has a
viewport undo and redo function. Shift+Z will undo what
you did to the viewport, and Shift+Y will redo the action.
These changes are kept in a stack separate from your
undo actions (such as moving an object), so there is no
need to worry about undoing an action that you did after
you moved the viewport.
 
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