Graphics Programs Reference
In-Depth Information
Arms
In this section, I'm going to leave a little more up to your
imagination. Just look at the pictures of my model if you're
having trouble.
Let's go back up to the shoulder area. The first step is to
take the polygons in this area and create a round shape for the
shoulder to come out of. Tweak the vertices until you have a
relatively round area to create the shoulder.
Figure 11-36:
Where the arm
is going to
connect
Extrude these polygons a little to give us some more polygons
to form the shoulder.
Figure 11-37:
The start of the
shoulder
 
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