Graphics Programs Reference
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I'm not going to have you model out a detailed foot, as it's just
too advanced at this stage. Feet still give me a hard time as
they are a combination of many shapes. For now, let's just
model a sock shape. Shift-drag downward with the open bor-
der selected until you get to about the middle of the heel. In
the Side view, rotate this edge loop until one side is at the bot-
tom of the heel and the other is in the crease of the ankle on
the top of the foot.
Figure 11-32:
The start of a
simple foot
In the Left view, with the open border selected, Shift-drag to
the end of the toes. This loop will be a little strangely shaped
due to the rotation of the loop we just dragged it off of. Not to
worry — just scale it horizontally and vertically in the Side
view until you've reined it back into shape.
Figure 11-33:
Continuing the
simple foot
 
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