Graphics Programs Reference
In-Depth Information
Now all you have to do is right-click on your selected image
planes to access your quad menus and click Freeze Selection.
By default this is located in the upper-right quad menu. Now
your image planes will be unselectable. This is great while
you're trying to model over them so you don't ever acciden-
tally select them. To unfreeze the object, just go back to the
quad menu where you found Freeze Selection and this time
choose Unfreeze All.
Whew! That's how you set up a reference scene.
Torso
In the following sections I'll show you my method of model-
ing. It's kind of an adaptation of strip modeling and box
modeling. As you practice, you'll come up with your own
methods of creating shapes. During this process you may get
frustrated, but keep at it. It will take some time to get used to
working in this much detail with polygons.
Keep in mind that I want you to follow me as best you can
without adding your own edge loops. We want to create the
human form with only a handful of edges and polygons. The
more edges we have, the more of a headache we'll have if we
want to make changes.
To start out, let's create a box in the Front viewport that is
vaguely the size of the chest. I start with a box for nearly all
my organic shapes.
 
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