Graphics Programs Reference
In-Depth Information
Adding Details
Now, keeping in mind everything you've learned so far, this is
where you can go crazy! Just add whatever you like, further
refine the objects that we've roughed in, or just throw a
TurboSmooth on the rough object shapes and add some con-
trol loops to keep that mushing under control.
Don't forget about your beauty render setup. Give it a
good lighting pass. Sneaking this in a bit early is okay too.
Sometimes I like to light my scene a little before I even show
a screen capture of it.
Figure 10-33 shows the final model I ended up with. I
modeled one gem and reused it by copying and scaling it all
over the place. I also used renderable splines and cleaned up
some of the geometry around the cross guard. Just spend a lit-
tle time thinking about what kind of details you could add, and
go crazy. I highly suggest going to some image search engine
like Google Images and searching for daggers to get inspired
to create your own details.
Figure 10-33: The final dagger
 
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