Graphics Programs Reference
In-Depth Information
Figure 2-1: 3ds Max user interface
Before we have you recreating scenes from The Lord of the
Rings or doing anything too dramatic, you need to understand
the basics of moving around in Max.
When you first load up 3ds Max, you will notice that your
screen is broken up into quadrants. These are the four basic
viewports (Top, Front, Left, and Perspective). This is the
standard layout in most 3D packages and the default for 3ds
Max. The only actual 3D viewport is your Perspective view.
The others are two-dimensional views only, or orthographic
views.
 
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