Graphics Programs Reference
In-Depth Information
Working Under Your TurboSmooth Modifier
The best way to use TurboSmooth is at the sub-object level.
Create a sphere, make it an Edit Poly object, and apply a
TurboSmooth modifier. Your stack should look like this:
Figure 9-2: An
Editable Poly
object with
TurboSmooth
By default, Iterations is set to 1. The great thing about
TurboSmooth is that you can really up the iteration level with-
out slowing down your viewport too badly. In the past, keeping
the iteration level at 3 or 4 would really hit your video card
pretty hard. But with the improvements to the viewport ren-
dering pipeline, you can work very quickly, even at high
iteration levels.
After applying TurboSmooth, go back down your stack and
highlight the Editable Poly.
Notice that when you highlight Editable Poly, your sphere
pops back to its original shape before the TurboSmooth. That's
because you are viewing that part of the stack. Now if you
want to view the top result of your stack, even while working
at the bottom of the stack, you press the Show End Result
button.
Figure 9-3: The Show
End Result button
 
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