Graphics Programs Reference
In-Depth Information
Figure 9-1: Sub-d model compared to model with TurboSmooth
applied
Computers and the modeling applications on them are getting
more and more powerful every year. I think that goes without
saying, but Autodesk made massive improvements to the
viewport rendering pipeline in 3ds Max 9. What does this
mean for you? Well, the good news is you won't sit at your
desk wanting to break something while you wait for what feels
like 15 minutes to move a few vertices on a 500,000-polygon
object.
Now, you probably won't be getting into these really high
polycounts to begin with. In fact, I think it's best if you tried to
work in the lower range to start out with as many new artists
like to TurboSmooth an object and call it done. Use your best
judgment on how many polygons you need to make an object
look good at the distance you'll be seeing it. In modeling for
games, a soda can on the street may only need to be 32 poly-
gons or so because you'll never see it up that close. However,
in CG motion pictures, a silly little soda can may be 2 feet tall
on the big screen.
 
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