Graphics Programs Reference
In-Depth Information
Note:
The Spline button is only available while in the Spline
sub-object mode. While editing your spline you can hit 3
on your keyboard to access this mode.
Pressing the Outline button returns you to the Perspective
viewport and manually outlines the spline. Considering how
small and precise our outline will be, let's just go ahead and
type it in manually in the provided slot. The larger the num-
ber, the larger the outline. I used 4 for my outline. I tend to
model fairly large. If you take a closer look now at your spline,
you should notice that you've created a spline border around
the areas you've traced!
Exit your sub-object mode and apply an Extrude modifier
on top of your spline. Applying an Extrude will raise the spline
off the ground plane and transform it into geometry at the
same time. After applying the Extrude, you need to set a
height. I chose to go with a height of 6.0. You could make this
higher or lower, of course. After applying these settings, your
trim detail should look like the following:
Figure 8-14: The completed trim
 
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