Graphics Programs Reference
In-Depth Information
Here's an explanation of all the different leaf parameters:
Thickness: Sets the thickness of the door and the insets
Stiles/Top Rail: Scales insets horizontally and vertically
Bottom Rail: Sets the distance of the insets from the
bottom of the door
# Panels Horiz: Sets the number of horizontal slats
# Panels Vert: Sets the number of vertical slats
Muntin: Sets the thickness of the slats
None: Turns off the inset completely
Glass: Turns on or off the glass within the inset
Thickness: Sets the thickness of the glass within the inset
Beveled: Turns on or off the beveled edges within the
inset
Bevel: Angle of the bevel
Thickness 1: Sets the outer thickness of the bevel
Thickness 2: Sets the inner thickness of the bevel
Middle Thick: Sets the size of the innermost flat panel
Width 1: Sets the outer width of the bevel
Width 2: Sets the inner width of the bevel
Now let's create a window. Go to the Create panel's Geometry
section drop-down again and pick Windows this time. Go to
your Front or Left viewport and click on the far edge of one
of your walls. Like the door, we go through the clicking and
creating, making sure the depth is set smaller than the wall.
Move and scale your window into place.
Remember, you don't have to have the window in the
exact location or orientation that you want in the end. You're
only clicking on the wall during creation to let Max know that
you want to create the window on this particular wall object.
I know it's a little finicky, but it does save time.
That's it. Just play with the Parameters rollout settings
until you get what you like. Figure 8-7 shows what my window
 
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