Graphics Programs Reference
In-Depth Information
Figure 7-17: Our first Loft object
There are several settings for you to play around with. I rec-
ommend experimenting a bit. Pay close attention, however, to
the Skin Parameters rollout. This is where you can add or
remove detail automatically using the Shape Steps and Path
Steps settings. These steps are very similar to iterations in
TurboSmooth; they just set how many edge loops you have to
smooth out your object.
Possibly the best reason to use a Loft object is the ability
to deform an object along its path. In
the Deformations rollout you can turn
on a deformer by clicking the lightbulb
next to each option, as shown in Figure
7-18. When you click on one of the
deformers, you get access to a curve
that represents the amount of deforma-
tion over the length of the path. This
can be changed by adding a corner point
to the curve, as shown in Figure 7-20.
Figure 7-18: The
Deformations rollout of
the Loft modifier
 
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