Graphics Programs Reference
In-Depth Information
Now that we have a scene, drop three omni lights into your
scene.
Figure 6-22: The new omni lights from the top
Go ahead and position these omni lights in such a way that
you can see the object lit fairly well from each side as we did
in the previous section. Now all we have to do is right-click to
access our quad menus. Note the Viewport Lighting and Shad-
ows section; this is new to Max 2008.
First, select Viewport Shading > Best.
Figure 6-23: Viewport Shading set to Best
Next, select all of the lights you want to set to cast shadows.
With these lights selected, go to your quad menu and select
 
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