Graphics Programs Reference
In-Depth Information
Figure 6-20: The final setup from the top
And there you have it! This is what is called a three-point light
setup. It's fairly quick and simple to put together and gives
you some good lighting quickly. You can also see that our Final
Gather setting is working because there is light bouncing off
of the back side of the sphere and being cast onto the surface
under it. Pretty nifty!
You don't have to use a skylight for the “bounce” light.
You could use another omni light or even a target spotlight.
Using the skylight is an easy way to be sure to hit the right
areas of your sphere. Using this with Final Gather is sure to
give you the right results.
So that's lighting objects in brief. With a little time you'll
be showing off your models in style instead of getting feed-
back like “Who turned out the lights?” or “What exactly am I
looking at again?” Hopefully you've learned something and
will go on to light your scenes with some of these ideas. We'll
discuss lighting environments in Chapter 8; after all we need
an environment to light first! If you're into lighting, I'd sug-
gest picking up some lighting-specific topics.
 
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