Graphics Programs Reference
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talked about before, this light simulates light bouncing around
in an environment similar to what you would see on a really
cloudy day.
Here are the settings I used for my skylight:
Multiplier: 0.5
Red: 125
Green: 140
Blue: 180
Figure 6-16: Sphere with a skylight
For this image I've bumped the multiplier up to 2. However,
the actual value, 0.5, will give you a nice subtle atmospheric
blue. This is what you're going to be looking for.
So now we have something representative of a very dark
cloudy day. This skylight is called a fill light because it fills
areas with light that would not be able to be seen otherwise.
Let's brighten it up a little bit more. Add a Mental Ray
Omni Light, called mr Area Omni in 3ds Max, to your scene
and move it around until you get something similar to my
setup. The light is to the left of your sphere and raised up
above it so you're casting light on the sphere and the surface
 
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