Graphics Programs Reference
In-Depth Information
What Exactly Is 3D Space and How Does It
Work?
Think about your favorite character from either a fully ren-
dered movie like Final Fantasy or a game that is rendered in
real time. All these characters are made up of a collection of
vertices and triangles. These vertices are just positions in
space. The vertices are all connected by lines to form trian-
gles, or polygons. These polygons are what you actually see
when you are looking at a rendered movie or a game. In a
movie you can have millions upon millions of polygons that
make up the surface of a character's skin, armor, and the
scene around him.
Obviously, all of these polygons are driven by math. As
artists we have enough to think about trying to accurately
capture the objects we're working on without having to deal
with the math. Fortunately for us, the nice programmers at
Autodesk have created an application that does all this for us.
Unless you plan on diving into MaxScript sometime soon, you
won't be doing any math that is more advanced than 2+2.
So let's look at the most basic 3D object — a box.
 
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