Graphics Programs Reference
In-Depth Information
Chapter 1
Understanding
3D Space
3D Space
My love of graphics and video games began when I was very
young. I remember as a little kid playing Zelda on my new
NES and having to call my mother into the living room to read
to me what the poor two-dimensional man on the screen was
saying to me in Rygar. Even at that young age, not knowing
how everything was put together, I knew that I loved this
media.
Graphics have evolved at an amazing rate since that time.
We've gone into three dimensions. We use different lighting
and texturing techniques than we did in the Quake 1 era.
Completely new complex shader systems control how sur-
faces not only look but act. Movies like Final Fantasy: The
Spirits Within have completely pushed the limits of what we
could do graphically.
Everyone has a story as to why they love this media. With
this topic I hope to help you no longer be limited by the means
to create something, but only by your own imagination.
1
 
Search WWH ::




Custom Search