Image Processing Reference
In-Depth Information
W R T , with R
Lemma 13.4. If the two bases
C
,
W
are related to each other as
C
=
being an invertible matrix and P being a point in the space E 3 , then
( −−−→
( −−−→
O W P ) C = R
O W P ) W
·
(13.30)
where ( −−−→
O W P ) C and ( −−−→
O W P ) W are the coordinates of −−−→
O W P in the bases
C
and
W
,
respectively.
To reach this conclusion, we used only fundamental principles of linear algebra.
It is worth pointing out that even if the CT matrix R had not been an orthogonal ma-
trix, it would still relate to the basis change matrix inversely. Also, because a vector
is equivalent to all its translated versions, the above result is not only applicable to a
point, but to any vector. Also, the two involved frames,
, and the vector space
which they describe do not need to be 3D. We summarize this generalization as a
lemma,
C
,
W
R 1 with R
being an invertible matrix, and −− AB being a vector in the vector space, then
( −− AB ) C = R
Lemma 13.5. If two bases
C
,
W
are related to each other as
C
=
W
( −− AB ) W
·
(13.31)
where ( −− AB ) C and ( −− AB ) W are the coordinates of −− AB in the bases
C
and
W
respec-
tively.
Returning to the 3D vector space containing the world and camera frames, we
sum the vectors between the three points O W ,O C ,P (Fig. 13.3) to obtain the equa-
tion
−−−−→
O W O C + −−−→
O C P + −−−→
PO W
=0
(13.32)
Evidently, the relationship holds in any frame of the vector space, provided that all
three vectors are represented in that same frame. Using the world frame, we obtain
( −−−→
O W P ) W =( −−−−→
O W O C ) W +( −−−→
O C P ) W
(13.33)
In practice, however, the vector −−−→
O C P is available in the camera frame. The substitu-
tion of Eq. (13.28) in this equation yields
( −−−→
O W P ) W =( −−−−→
( −−−→
O W O C ) W + R T
O C P ) C
·
(13.34)
or
( −−−→
( −−−→
( −−−−→
O C P ) C = R ·
O W P ) W R ·
O W O C ) W
(13.35)
The latter is an affine relationship between the vectors ( −−−→
O C P ) C , ( −−−→
O W P ) W , i.e.,
the position vectors of the point P expressed in the camera and world frames.
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