Java Reference
In-Depth Information
Just as you cannot cook meals in the kitchen of a blueprint, you cannot drive a car's
engineering drawings. Before you can drive a car, it must be built from the engineering
drawings that describe it. A completed car has an actual accelerator pedal to make it go
faster, but even that's not enough—the car won't accelerate on its own (hopefully!), so the
driver must press the pedal to accelerate the car.
1.5.2 Methods and Classes
Let's use our car example to introduce some key object-oriented programming concepts. Per-
forming a task in a program requires a method . The method houses the program statements
that actually perform its tasks. The method hides these statements from its user, just as the
accelerator pedal of a car hides from the driver the mechanisms of making the car go faster.
In Java, we create a program unit called a class to house the set of methods that perform the
class's tasks. For example, a class that represents a bank account might contain one method
to deposit money to an account, another to withdraw money from an account and a third to
inquire what the account's current balance is. A class is similar in concept to a car's engineer-
ing drawings, which house the design of an accelerator pedal, steering wheel, and so on.
1.5.3 Instantiation
Just as someone has to build a car from its engineering drawings before you can actually
drive a car, you must build an object of a class before a program can perform the tasks that
the class's methods define. The process of doing this is called instantiation . An object is
then referred to as an instance of its class.
1.5.4 Reuse
Just as a car's engineering drawings can be reused many times to build many cars, you can
reuse a class many times to build many objects. Reuse of existing classes when building new
classes and programs saves time and effort. Reuse also helps you build more reliable and
effective systems, because existing classes and components often have undergone extensive
testing , debugging and performance tuning. Just as the notion of interchangeable parts was
crucial to the Industrial Revolution, reusable classes are crucial to the software revolution
that has been spurred by object technology.
Software Engineering Observation 1.1
Use a building-block approach to creating your programs. Avoid reinventing the wheel—
use existing high-quality pieces wherever possible. This software reuse is a key benefit of
object-oriented programming.
1.5.5 Messages and Method Calls
When you drive a car, pressing its gas pedal sends a message to the car to perform a task—
that is, to go faster. Similarly, you send messages to an object . Each message is implemented
as a method call that tells a method of the object to perform its task. For example, a pro-
gram might call a bank-account object's deposit method to increase the account's balance.
1.5.6 Attributes and Instance Variables
A car, besides having capabilities to accomplish tasks, also has attributes , such as its color,
its number of doors, the amount of gas in its tank, its current speed and its record of total
 
 
 
 
 
 
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