Java Reference
In-Depth Information
In C and C++, programmers frequently have to write separate versions of programs to
support different computer platforms, because the primitive types are not guaranteed to
be identical from computer to computer. For example, an int on one machine might be
represented by 16 bits (2 bytes) of memory, on a second machine by 32 bits (4 bytes), and
on another machine by 64 bits (8 bytes). In Java, int values are always 32 bits (4 bytes).
Portability Tip 4.1
The primitive types in Java are portable across all computer platforms that support Java.
Each type in Appendix D is listed with its size in bits (there are eight bits to a byte)
and its range of values. Because the designers of Java want to ensure portability, they use
internationally recognized standards for character formats (Unicode; for more informa-
tion, visit www.unicode.org ) and floating-point numbers (IEEE 754; for more informa-
tion, visit grouper.ieee.org/groups/754/ ).
Recall from Section 3.2 that variables of primitive types declared outside of a method
as instance variables of a class are automatically assigned default values unless explicitly ini-
tialized . Instance variables of types char , byte , short , int , long , float and double are all
given the value 0 by default. Instance variables of type boolean are given the value false
by default. Reference-type instance variables are initialized by default to the value null .
4.15 (Optional) GUI and Graphics Case Study: Creating
Simple Drawings
An appealing feature of Java is its graphics support, which enables you to visually enhance
your applications. We now introduce one of Java's graphical capabilities—drawing lines.
It also covers the basics of creating a window to display a drawing on the computer screen.
Java's Coordinate System
To draw in Java, you must understand Java's coordinate system (Fig. 4.17), a scheme for
identifying points on the screen. By default, the upper-left corner of a GUI component
has the coordinates (0, 0). A coordinate pair is composed of an x -coordinate (the horizon-
tal coordinate ) and a y -coordinate (the vertical coordinate ). The x -coordinate is the hor-
izontal location moving from left to right . The y -coordinate is the vertical location moving
from top to bottom . The x -axis describes every horizontal coordinate, and the y -axis every
vertical coordinate. Coordinates indicate where graphics should be displayed on a screen.
Coordinate units are measured in pixels . The term pixel stands for “picture element.” A
pixel is a display monitor's smallest unit of resolution.
+ x
(0, 0)
x -axis
+y
(x, y)
y -axis
Fig. 4.17 | Java coordinate system. Units are measured in pixels.
 
 
 
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