Java Reference
In-Depth Information
Beans. As we discussed in Section 25.5.2, the Application subclass is the starting point
for a JavaFX app. The main method calls class Application 's static launch method (line
26) to begin executing the app. This method, in turn, causes the JavaFX runtime to create
an object of the TipCalculator class and calls its start method.
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// Fig. 25.17: TipCalculator.java
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// Main app class that loads and displays the Tip Calculator's GUI
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import javafx.application.Application;
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import javafx.fxml.FXMLLoader;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.stage.Stage;
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public class TipCalculator
extends Application
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{
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@Override
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public void start(Stage stage) throws Exception
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{
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Parent root =
FXMLLoader.load(getClass().getResource( "TipCalculator.fxml" ));
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Scene scene = new Scene(root); // attach scene graph to scene
stage.setTitle( "Tip Calculator" ); // displayed in window's title bar
stage.setScene(scene); // attach scene to stage
stage.show(); // display the stage
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}
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public static void main(String[] args)
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{
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// create a TipCalculator object and call its start method
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launch(args);
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}
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}
Fig. 25.17 | Main app class that loads and displays the Tip Calculator 's GUI.
Overridden Application Method start
Method start (lines 11-21) creates the GUI, attaches it to a Scene and places it on the
Stage that method start receives as an argument. Lines 14-15 use class FXMLLoader 's
static method load to create the GUI's scene graph. This method:
• t s a Parent (package javafx.scene ) reference to the scene graph's root
node (the GridPane in this example).
• Creates an object of the controller class.
• Initializes the controller's instance variables for the components that are manip-
ulated programmatically.
• Registers the event handlers for any events specified in the FXML.
We discuss the initialization of the controller's instance variables and the registration of
the event handlers in Section 25.5.5.
 
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