Game Development Reference
In-Depth Information
Sprites in action
Animation exists in many forms. The traditional approach to animation is drawing a se-
quence of images which differ slightly from each other, and showing them on a screen one
after the other. Even though this approach is still widely used, there are more elegant al-
ternatives. For example, drawing (or modelling in 3D) only the limbs of a character and
then animating how they move relative to time is a technique that saves a lot of time for
artists. It also creates smoother results because not every frame of the animation has to be
redrawn. In this topic, we are going to explore only the traditional approach, since it is the
simpler solution for programmers, and in many cases it is enough to bring life to any sprite.
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