Game Development Reference
In-Depth Information
Summary
In this chapter, we learned what SFML has to offer in terms of textures and images. We
saw how to correctly create or load a texture as well as multiple ways to render it on the
screen. Although textures have more applications than what we just saw, this is a solid
start.
In the next chapter, we talk about action, animation, and timing. You don't want to miss
that!
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