Game Development Reference
You should feel good about yourself after completing this chapter. This means that you are
ready for everything that this topic offers. This chapter builds the very foundations on
which your game will eventually stand. Although the examples here are simple to under-
stand, they aren't supposed to be copied and used as they are. They are there to help you
understand how SFML is built, and how you can use that knowledge to your advantage.
In the next chapter, we will cover textures, sprites and resource management. Stick
around—there are treats to be had.