Game Development Reference
In-Depth Information
Summary
We talked about quite a lot of things in this chapter. We started off by exploring a whole
new module of SFML—the audio module, covering sounds, music, as well as general
sound sources. Later on, we introduced the concept of sound spatialization and ways of im-
plementing it with the help of SFML. The last section of the chapter was dedicated entirely
to text and its resources-fonts. We also updated our asset manager to handle the new re-
sources.
At the end of the day, our time was well spent. The final two chapters of the topic introduce
more advanced topics, such as shaders and networking, so put your thinking hats on, and
let's dive in.
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