Game Development Reference
In-Depth Information
By using our asset manager, we can be sure that our resource will not be accidentally de-
leted or moved in memory. Also, we can cache resources with the same filename so that
when we want to get the same resource in multiple places, we just have to get the one
which is already loaded, which will save us a lot of memory in the process.
The time has come for us to look at what the Music class has to offer.
Search WWH ::




Custom Search