Game Development Reference
In-Depth Information
Typically, centering the view on the main character is a simple and effective technique to
carry out the camera position logic. Also, it requires only two lines of code in the update
frame:
Note that we need to call RenderWindow::setView() and pass view again since
RenderWindow only holds a copy of view . Just changing our old view instance will
not affect view stored in RenderWindow .
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