Graphics Reference
In-Depth Information
“I sit down and watch everything. I look for what excites me, to see
what is visually powerful. I try to be the person in the audience.
You are looking for what is spectacular and also what you can
work with.”
—Jonathan Shaw
3.3.1 Shot Duration
One common 2D editorial technique is to use short-duration shots (e.g.,
shots three seconds or less in duration). A one-second shot might work i ne
in 2D, but a similar one-second shot in 3D might pass too quickly for the
audience to experience its full effect. Many people need at least a few seconds
to experience a 3D scene. All other things being equal, 3D typically calls for
fewer but longer duration shots compared to 2D. As with all of the other
guidelines in this topic, this is not a i rm rule. Sometimes quick cuts make
2D - FREQUENT, FAST CUTS OK
S3D - FREQUENT FAST CUTS CAN CAUSE DISCOMFORT & DISCONTINUITY
S3D - LONGER CUTS CAN REDUCE DISCOMFORT & DISCONTINUITY
Figure 3.3 Shot Duration.
 
 
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