Graphics Reference
In-Depth Information
PROCESS
FACTORS
How do you know that your
workflows can handle the
workload of the show?
INPUT/
OUTPUT
How do you know if standards (e . g . color
space) is accurate across workflows?
CALIBRATION
How do you know the devices uses to
monitor imagery represent the intended
venue for the show?
VIEWING
TESTS
How do you know team members judge
"good 3D" by the same criteria?
ANALYSIS
How do you know that your grading and
correction tools will work properly with
your show footage?
GRADING/
CORRECTION
How do you know that the quality control
system for each workflow works
properly?
QUALITY
CONTROL
Figure 2.9 3D Post Tests.
For example, a team might compare technical documentation for editorial
systems to see if each can accommodate the capture formats required for
your show. Let's say we have a show in which the editorial team needs to
work on so-called RAW (uncompressed) imagery without transcoding to an
intermediate proxy format. Examining editing system specii cations reveals
that only three systems can accommodate direct links to RAW footage. The
team then conducts a feasibility test to make sure that the system accurately
rel ects its technical specii cations.
In our example, a test would consist of installing demo versions of the
three editing systems and using sample footage to see if each system can
accommodate the capture formats for the show. We i nd during our test that
one of the systems does not provide consistent results, so now we are down
to two editing system candidates.
Then the team conducts a stress test to make sure the candidate tools can
deliver imagery according to targets under the conditions of an actual
 
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