Graphics Reference
In-Depth Information
2.2.1 Teams
3D post teams may be tasked with processing 3D imagery acquired in
different formats, codecs, frame rates, containers, aspect ratios, resolutions,
and color spaces. For example, it is not unusual for a show to have imagery
acquired through a number of coni gurations from Go-Pros to single body
cameras to rigs. It is critical that workl ows established by the managing team
accommodate all of the different kinds of source imagery used in the show.
The most crucial of all of these decisions involves the people on the team.
“In most cases, I tend to be the entire 3D crew. I i nd myself shooting
it and doing the 3D edit, 3D grading and sometimes even taking
the show to exhibitions on Blu-Ray and DCP for digital cinema.”
—Eric Kurland
3D managing team members have several responsibilities, most of which
have equivalents in 2D post, such as:
• negotiating/organizing/assigning resources
• specifying workl ows, elements and processes
• anticipating and responding to issues
• troubleshooting, prioritizing and sequencing solutions
• coordinating and managing data and metadata, including documentation
• recruiting and coni guring teams
“The earlier you can get on a project and the earlier you can get
involved and get heard the more you can protect the show from
obvious and avoidable errors, such as excessive edge violations,
cutting off tops of heads, the over the shoulder shot that is shot
for 2D rather than 3D, background disparity and so on.”
—Ray Hannisian
Roles vs. Titles
The managing team is responsible for establishing roles within the managing
team and within teams for the other workl ows. In this topic we make a
distinction between roles and titles. An example of a role is stereography . An
example of a title is stereographer . A title rarely covers what a team member
actually does on any show. Titles vary widely between shows. People can
 
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