Graphics Reference
In-Depth Information
TEAMS
TERMS
TOOLS
CORE 3D POST
ELEMENTS
TECHNIQUES
TARGETS
TESTS
Figure 1.15 The Six Core 3D Post Elements.
Tests: subjecting workl ow to simulated “real world” situations prior to
full postproduction
1.12.1 36 3D Post Knowledge Areas
Taken together, six elements for each of six workl ows generate 36 general
knowledge areas for 3D Post (6 workl ows
6 elements per workl ow).
Please note that the listing order of workl ows and elements is arbitrary.
Every workl ow is equally important to the overall 3D post process. Every
element is equally important within each 3D workl ow. You can add, subtract
and/or combine elements in your show. For example, if your show requires
managing 3D footage from multiple sources at different locations you may
want to add the element “Logistics” or “Trafi c” to each of your show's
workl ows. Or you can promote Logistics to its own workl ow.
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