Graphics Reference
In-Depth Information
•
Editorial
Objective 1: Selecting, preparing and assembling imagery to rel ect the
creative intent of the show's authors (Editing).
Objective 2: Integrating outputs of other workl ows into a show master
(Conforming).
•
Geometry
Objective: Adjusting imagery to resolve mismatch errors between L and R.
•
Depth
Objective: Change the perceived location over time in Z-Space of a scene's
area of interest.
•
Color
Objective: Minimizing color differences between L and R; adjusting color
(including white and black levels and exposure) and lighting of areas of interest;
addressing L/R mismatch issues related to l ares, rel ections and highlights.
•
Visual Effects
Objective: Integrating computer-generated graphics, characters, objects and
environments into imagery; enabling use of otherwise unusable natively
MANAGING
VISUAL
EFFECTS
EDITORIAL
CORE 3D POST
WORKFLOWS
COLOR
DEPTH
GEOMETRY
Figure 1.14
The Six Core 3D Post Workl ows.
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