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other than the story while viewing the piece, that is a break in continuity.
Like comfort, continuity is subjective and relative. And, like comfort, who
determines continuity is based on who is on your team and what kind of
show you are posting.
“Regardless of the budget, what's critical is storytelling. So in post
my i rst and foremost goal is to maintain the creative intent of the
storytelling. To me there's nothing more important than quality
control. So even if you have a tiny budget you want to make it
as good as possible. I use my positive inl uence and passion as a
stereographer and camera engineer to help i lmmakers have a great
creative experience. I am passionate about 3D and I think people
appreciate that. They are happy I love what I do and it makes the
experience better for everyone.”
—Jeff Amaral
1.2.4 Creative Intent
Technical work is ultimately intended to support and enhance the creative
work of postproduction by maximizing comfort and continuity. You do not
need to address every issue, nor do you need to resolve every error. You (or
your team leaders) choose which issues must be resolved and in which order.
This is just as true in 3D as it is in 2D. We do not work in an ideal world.
Compromises, both creative and technical are made on a routine basis—that
is the nature of collaboration. Sometimes compromises result in technical
issues. Balancing comfort, continuity and creative intent with the resources
available is the main task of the team leadership. The intent of this topic is
to enable you to identify and resolve many of the most common issues in
3D post using the resources available.
“3D shows benei t greatly from a close connection between post and
production. You get a better product because there is forethought in
the production process. For a very basic example, in 2D composition
you make choices to demonstrate the extent of the space in the
scene. You may have a camera move that shows a foreground object.
In 3D, you do not need all of those cues.”
—Dave Franks
 
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