Graphics Reference
In-Depth Information
Achieve
CREATIVE
INTENT
Establish/
Maintain
Visual
COMFORT
Establish/
Maintain
Visual
CONTINUITY
Generate
Illusion of
DEPTH
Figure 1.3 3D Post Objectives.
“The best thing you can do to prepare for a 3D show is to watch
a lot of 3D. A few years ago, there was not a lot of content to
watch. Now there is so much content available. I recommend to any
i lmmaker to really increase their exposure to all different kinds of
3D shows. Because we have not experienced it, we have this vast
visual library of understanding for 2D but not for 3D. So start to
i nd what you like and what you do not like. What are the things
that drive you visually?”
—Matt Blute
1.2.1 Depth
Depth, of course, is the primary reason to do 3D imaging. Depth , in a 3D
context, is the apparent and illusory sense of volume and roundness of
objects in a 3D scene that simulates aspects of the human visual experience.
We  take a closer look at depth in Chapter  5.
1.2.2 Comfort
It may seem odd to raise the issue of comfort. After all, I cannot remember
a time someone asked if I was “comfortable” watching 2D content. What we
 
Search WWH ::




Custom Search