Graphics Reference
In-Depth Information
3D
POST-PRODUCTION
SHOW LIFECYCLE
Figure 1.1 3D Post in Show Lifecycle.
developer or simply someone who wants to i nd out more about this nascent
visual medium. The approach in this topic applies to educational, corporate,
industrial, medical, and scientii c 3D projects as well as to entertainment
imaging. It is designed to provide a rapid introduction to most common
issues and current best practices of 3D post.
“Some people want to compartmentalize 3D as separate from the
rest of the production because they are concerned that 3D will
“bog down” the process. I respect that concern. However, I also
think that it can be much more effective to collaborate on the 3D
part, to have it as part of the shot planning process.”
—Dave Franks
1.1.1 Native & Converted 3D
One important caveat: this topic is geared toward so-called “natively shot”
3D shows, as opposed to shows created primarily through “2D-to-3D
conversion.” Natively shot 3D is imagery captured via two or more image
paths, typically a left (or “left eye”) path and a right (or “right eye”) path.
Conversion in a 3D context means creating one or more eyes using imagery
acquired via a single image path.
 
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