Graphics Reference
In-Depth Information
CHAPTER 9
3D Postproduction Tools
“In the twenty-i rst century stereoscopic i lmmakers continue to grapple
with the aesthetic issues of telling a story on the z-axis. The use of visual
space that is both behind and in front of the motion picture screen
presents a luminous new challenge to which i lmmakers must rise.”
Ray Zone
9.1 Overview
In the past few years there has been an explosion in the features and
capabilities of 3D tools. What follows is a high-level view of the various
post tools available to 3D teams. We further categorize the tools into:
• systems
• plug-ins
• utilities
Some tools are directly related to postproduction (such as editing systems
and color systems). Purchasing advanced post i nishing systems like Quantel
PABLO and SGO Mistika is most likely beyond the realm of possibility for
most indie shows. These are not tools that teams typically go out and rent.
More typically, these systems are available at post houses or via independent
operators. Some teams may get the chance to use these tools as part of a
relationship with a post house or with an operator working on a consulting
basis. For example, you might do your “ofl ine” cut on Final Cut Pro, but do
your “online” conform, i nishing and deliverables on a Mistika. Depending
on your show, even a day or two spent with one of these tools and a
competent operator can save your show days or even weeks of time in
correction and grading depth, geometry, color and visual effects.
Please note that inclusion of a product in the Directory does not imply
the author endorses the tool. You absolutely must test all tools you are
considering for all of your workl ows. Some editing systems combine depth,
 
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