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provided you do your homework and/or get people on your team who have
done their homework. To paraphrase Winston Churchill: “Now is not the
end of 3D. It is not even the beginning of the end of 3D. But it is, perhaps,
the end of the beginning of 3D.”
Now is the best possible time to be an indie 3D i lmmaker. 3D-capable
postproduction tools have improved rapidly since their introduction in the
late 2000s. Image capture systems (single-body cameras or dual camera
rigs) continue to improve by compensating for disparities and mismatches
between the L and R image paths even before light has been converted to
bits. 3D stereoscopic capability is now an integral part of mainstream visual
effects, color, and editorial tools. Many of the semi-automated 3D image
analysis and correction features now available to indie 3D i lmmakers at
relatively low cost (for example in the Edius and Vegas editing systems)
were until recently available only to high-budget projects (via custom tools
or using Quantel Pablo, SGO Mistika, and similar high-end tools). Many of
the more tedious aspects of working with 3D imagery, for example, L/R
synchronization, L/R color balancing, vertical misalignment i xes have been
automated. It is safe to predict that 3D tool capabilities and feature sets will
continue to increase in usability, functionality, and reliability.
The number of people who can capably use 3D post tools will continue
to increase along with the overall growth and interest in advanced image
capture and playback techniques, including extreme high-resolution (4K and
beyond), high-frame rate (HFR), high dynamic range imaging (HDRI) and
playback, and shared virtual spaces. Each of these developments will inform
developments in the 3D arena.
Major studios worldwide will continue to release “blockbuster”
effects-heavy 3D features along the lines of Avatar, Hugo, Life of Pi,
and Gravity . Independent i lmmakers, no longer stymied by high-cost
production and post tools, inexperienced crews, and risky workl ows, will
continue to create novel experiences using new combinations of software
and hardware.
8.2 What's Next
In the coming years, 3D post (along with 2D post) will benei t from
• increasing processing power
• lower tool cost
• increased expertise and experience
 
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