Graphics Reference
In-Depth Information
truly perceive the volumes and all compositing and CG must take that into
account. It is not enough to scale down something to show how far it is from
the viewer; it has to move in Z-space so it is at the right depth in both eyes.
Make sure your relative depths are correct and double-triple-quadruple check
areas of the image where “tricks” have been used to cut down VFX times.
Play the shot over and over in 3D, in big and small screen. Test different
convergences. Make sure the shot holds up.
 
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