Graphics Reference
In-Depth Information
master. The managing team establishes a suitable Color Review process
and is responsible for communicating a Color Script/plan to the color
team. The managing team makes sure resources intended for creative
color work are preserved. The managing team helps the post team balance
competing  demands of the creative workl ows: editorial, depth and Visual
Effects.
6.4.2 Editorial
The color team interacts closely with the editorial team to make sure they
are not spending resources resolving color issues in imagery not used in
the show. The color team adjusts the color of the show according to an
EDL generated by editorial (along with the Color Script generated by the
managing team). Color can follow editorial because editorial determines
which portion of captured/acquired imagery will be used in the show and
there is usually no benei t to color grading material that you know for sure
will not be used in the show.
6.4.3 Depth
Color, like depth, is primarily a creative workl ow. Typically a show is depth
graded before it goes to color. This is because the apparent depth of the
various shot elements in Z-space can impact that element's color if depth is
changed signii cantly later. In on-set dailies setups, color and depth can be
established to a baseline before imagery is sent to post.
6.4.4 Geometry
There is no sense spending resources in color correction (much less
color grading) if the imagery contains geometry issues. In some cases,
teams use geometry tools to identify and resolve basic geometry issues
in conjunction with color tools to resolve common issues such as L/R
color balance.
6.4.5 Visual Effects
Visual effects color must link visually with live action color. When color
issues become unmanageable in the color workl ow, the shot may go
to Visual  Effects to resolve. The fewer of these unplanned excursions,
however, the better, because they can quickly drain resources if not managed
properly.
 
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