Graphics Reference
In-Depth Information
PROCESS
FACTORS
Who is responsible for inputting and
outputting imagery and metadata?
INPUT/
OUTPUT
Who is responsible for making sure
depth on monitors matches depth on
viewing devices/venues?
CALIBRATION
Who is responsible for viewing
depth work in progress?
VIEWING
TEAMS
Who is responsible for identifying and
prioritizing depth issues?
ANALYSIS
Who is responsible for depth correction
and grading?
GRADING/
CORRECTION
QUALITY
CONTROL
Who on the team is the final sign-off for
depth work?
Figure 5.8 Key questions the depth team can ask about teams for each process area
in the depth workl ow.
How to View Depth
A viewer's ability to experience 3D depth changes with the size and resolution
of the screen, the proximity of viewer to the screen, the brightness of the
viewing environment. Some shows have multiple 3D deliverables (for example,
a digital cinema package, a Blu-Ray master for playback on television, a version
for YouTube3D) as well as 2D deliverables. Each of these deliverables should
account for the screen size and viewer's proximity to the screen. What looks
acceptable (as in “good 3D”) on one display or venue may present entirely
different depth information (as in “bad 3D”) in another. This means that even
if your depth is great when viewed on a 3D TV, for example, it may not look
right on a smaller screen on a mobile 3D device or projected onto a 20-meter
wide screen. The lesson here is to view 3D cuts of your show on the device (or
as close as possible to the device or venue) on which your audience will view
your 3D content. For some shows, you may be able to come up with a strategy
for depth in which one setting looks good on all possible monitoring devices.
 
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