Graphics Reference
In-Depth Information
3.6.1 Teams
The editorial team has several responsibilities most of which have equivalents
in 2D, such as:
• organizing show assets to enable real-time review of editorial changes
• creating and manipulating “proxy” (lower-resolution) versions of source
imagery
• translating creative intent (story) into a visual experience
• anticipating, identifying and responding to issues
• operating tools required to accomplish the above tasks
As we discussed in Chapter 2 , there are six roles common to 3D post
workl ows:
1. Stereography
2. Grading
3. Correction
4. Creative Direction
5. Technical Operations
6. Project Management
This does not mean you need to have six different people on your 3D editorial
team! It means that 3D editorial teams need to address all of these roles
in order to maximize the chances of creative success. Team size is totally
dependent on the resources available to your show. For example, your show
may have one person in the stereography and grading role, a different person
in the correction role, others performing the technical operations role, and
so on. Or you might do correction at one facility and grading at another.
Regardless of the number of people in each role or how many roles each
person has, all of these roles support the creative direction role.
3.6.1.1 Stereography
The person in the Stereography role in the editorial workl ow provides advice
about alternative ways for achieving a desired visual experience. If neither the
Director nor the Editor has signii cant 3D experience (and what is considered
“signii cant” will be different for each project), I strongly recommend a
stereographer or 3D supervisor participate in your editorial workl ow in
both editing and conform. Titles for team members in this role include:
• Stereographer
• 3D Supervisor
• 3D Finishing Artist
 
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