Game Development Reference
In-Depth Information
Summary
In this chapter, we had a look at coroutines, which are the equivalent of threading for Lua. Coroutines
are like subroutines that we can call and exit from in between the call, or resume from at the last
point from which we exited.
We also had an advanced look at tables and metatables, and how they help us change or alter the
behavior of the tables, including using them to create Lua objects.
With this chapter, we conclude our brief look at Lua; I hope you are now ready to use Lua for coding.
The next chapter offers various tips and tricks for working with Lua.
 
Search WWH ::




Custom Search