Game Development Reference
In-Depth Information
Summary
This chapter walked you through the process of creating a game that can be ported between
frameworks with very little alteration. There are plenty of optimizations you can apply to the code,
but I'll leave that as an exercise for you as you learn more about Lua and the frameworks covered
in this topic. Most of the logic is written in Lua, and the framework-specific functions are abstracted
into functions that can be altered to suit different SDKs.
Lua's flexibility and ease of use can help you develop games quite quickly, and Lua makes your
games easy to test, debug, and implement.
This brings us to the end of our journey. Looking forward to seeing the games you've created with Lua.
 
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