Game Development Reference
In-Depth Information
Animating a sprite in Moai using individual frames
_max_ = 11
MOAISim.openWindow("Tiles Deck Sample",320,480)
viewport = MOAIViewport.new()
viewport:setSize(320,480)
viewport:setScale(320,-480)
viewport:setOffset(-1,1)
layer = MOAILayer2D.new()
layer:setViewport(viewport)
MOAISim.pushRenderPass(layer)
tile = MOAITileDeck2D.new()
tile:setTexture("stick.png")
tile:setSize(_max_,1)
tile:setRect(-20,31,20,-31)
prop1 = MOAIProp2D.new()
prop1:setDeck(tile)
layer:insertProp(prop1)
curve = MOAIAnimCurve.new()
curve:reserveKeys(_max_)
n
Search WWH ::




Custom Search