Game Development Reference
In-Depth Information
First Steps
Now you are ready to start working with Gideros Studio. Close the window and start Gideros Studio,
and you'll be greeted with the IDE shown in Figure 9-4 , which allows for creating a new project,
opening one of the recent projects, opening an example project, and using the reference material.
Figure 9-4. The Gideros Studio start screen
To create your first application, choose the Create New Project option; if required, we can customize
the project path and the name. Following this, we are presented with a blank IDE to start our
development.
The first step is to create a new Lua file, so right-click the project name and select Add New File.
If you have a file that you want to add to the project from the hard drive, you can select the Add
Existing File option and navigate to the file to be added.
After you add a new file, name it file main.lua . Leave the location set to the value displayed, and
double-click the file name ( main.lua ) displayed under the project name. The editor will open for us to
type our code. Start with typing the following:
print ("Hello World")
 
Search WWH ::




Custom Search